Category Archives: Gaming

Need for Speed: Most Wanted Review

I smell donuts
I smell donuts

The Fast and the Furious wasn’t an especially great film, but it did feature a scene tangentially related to Need for Speed Most Wanted. In the opening act the engine in Brian Spilner’s Eclipse self destructs when he tries to push it too hard. As the wiry mechanic assesses the damage, he looks at Brian in utter disbelief and asks, “was that fun?” Brian doesn’t answer, but destroying an expensive car by driving it too fast is probably fun.

This question also seemed to be Criterion’s design philosophy when building Most Wanted. Every aspect of their previous open-world racer, Burnout Paradise, seems to have been given the “was that fun?” treatment and adjusted accordingly. Furthermore, many new ideas, some of which are undeniably outrageous, appear to have passed that test and qualified for inclusion. Is it fun? The Fast and the Furious didn’t seem to know the answer to that question – it alternated between melodrama and popcorn amusement – but almost every aspect of Most Wanted is confident in its response; yes, everything is a lot of damn fun.

This is quickly apparent in the way Most Wanted handles its suite of vehicles. A hundred or so “jackspots” dot every side road and off-area in the fictional city of Fairhaven. Every jackspot comes with a specific car and if you find it, you can drive it. Within minutes of starting the game it’s possible to be driving everything from an Arial Atom 500 to Lamborghini Gallardo. What’s novel is how easy it is to get back into any car you find. A lesser game would plot a garage on the map or force the player to drive all the way back to where they found it, but Most Wanted skips the tedium and provides the option to hop back in the car whenever you’d like. You can still drive back across Fairhaven and find it, if that’s your thing, but this seemingly tiny decision by Criterion is a huge convenience for the player. Across almost every facet of its design, Most Wanted strives to respect your time.

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Gran Turismo franchise nears 68 million sales

Sony’s flagship PlayStation racing franchise Gran Turismo is approaching 68 million lifetime sales.

According to datarevealed by series creator Polyphony Digital, 67,890,000 Gran Turismo games were sold between the original’s PSone debut in 1997 and September 2012.

 

In comparison, Sony said in June that it had shipped over 21 million God of War games to retailers worldwide since the series debuted in 2005.

The original Gran Turismo has sold 10.85 million copies. 2001′s Gran Turismo 3 A-spec, the first game in the series to be released for PS2, is the best-selling GT title, having shifted almost 15 million copies. 2010 PS3 release Gran Turismo 5 has cleared nine million sales. Here’s a rundown by title:

  • Gran Turismo: 10,850,000
  • Gran Turismo 2: 9,370,000
  • Gran Turismo 3 A-spec: 14,890,000
  • Gran Turismo Concept Series: 1,560,000
  • Gran Turismo 4 Prologue: 1,400,000
  • Gran Turismo 4: 11,600,000
  • Gran Turismo 5 Prologue: 5,350,000
  • Gran Turismo PSP: 3,860,000
  • Gran Turismo 5: 9,010,000
  • Total: 67,890,000

Gran Turismo series producer Kazunori Yamauchi confirmed that Gran Turismo 6 was in development back in 2010, although he has left fans to speculate whether the game will arrive on PS3 or PlayStation 4.

This August Yamauchi suggested that the Gran Turismo 6 release date will remain a secret until Polyphony can be certain of its launch plans, telling press at the GT5 Asia Championship 2012: “If I carelessly say when it will be released, you’ll end up with people saying things like ‘it’s been delayed again’ so I will no longer say at this type of event.”

Source: computerandvideogames.com

Battlefield 1942 free on Origin to celebrate 10 year anniversary

ImageElectronic Arts has made classic FPS Battlefield 1942 free as a “thank you” to Battlefield fans. The gift is being offered “in celebration of the ten year anniversary of the Battlefield series and Battlefield 3 Premium surpassing 2 million members worldwide.”

Of course, it’s also a clever ploy to get more people to try Origin, EA’s PC gaming client.

You can download the game here.

“When we launched Battlefield 1942 ten years ago, we had lofty ambitions to create a first-person shooter that would push the boundaries of innovation, creativity and design. We evolved the FPS gameplay formula by introducing the world to all-out warfare via land, air and sea,” DICE VP Karl Magnus Troedsson said in a release. “We wanted to thank our fans who have supported us throughout the years by restoring Battlefield 1942 for a digital re-release and give everyone a chance to play the game that started it all.”

Lose Your Mind Over These TrackMania Videos

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Utilizing the patented RPS Matter Relocation Device (note: it is actually a very big catapult), we recently flung Dan so high that he landed on Maniaplanet. There, he slowly but surely integrated with their society and partook of their most exotic cultural fineries. When he returned using the patented RPS Inertia Disruption Field (which may or may not bear striking resemblance to a trampoline), he was quite rightly confused as to what exactly both new TrackManias are bringing to the table. Now, though, you can get a glimpse of what he experienced – namely,TrackMania: Stadium and TrackMania: Valley – and puzzle over the pair yourself.

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Dark Souls Artorias of the Abyss DLC Review (Xbox 360) | Kertechblog

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Dark Souls has enough content to fill two very long games, but thanks to a fan petition From Software has released the Artorias of the Abyss DLC, adding several new areas, bosses, and lots of new loot to the game.

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Nintendo: HTML5 support for Wii U browser, but no Flash

Microsoft’s latest dashboard update for the Xbox 360 introduced the ability to browse the web via Internet Explorer, but web browsing on games consoles isn’t exactly a new phenomenon. Nintendo’s Wii, for example, offered this facility over five years ago via The Internet Channel (essentially a customised version of the Opera browser), and the company’s next-generation console, the Wii U, will also offer access to websites.

Nintendo has revealed a few details about the console’s browser, which is based on the NetFront Browser engine, used for embedded browsing in a vast range of devices such as smart TVs, set-top boxes, public information terminals and gaming devices, including Nintendo’s own 3DS handheld.

Unsurprisingly, the Wii U’s browser won’t support Adobe Flash – or any other plug-ins for that matter – but it does support current HTML5 standards. The browser achieved a reputable, if not remarkable, score of 323+8 (out of a possible 500 points) via HTML5Test.com; by comparison, the Xbox 360’s Internet Explorer 9 browser achieved a comparatively poor score of 120+8.

However, while the Xbox 360 includes multitouch browsing support via the new Xbox SmartGlass apps – allowing users to navigate and browse the web on the console using gestures such as pinch-to-zoom on a compatible smartphone or tablet – the Wii U gamepad does not support multitouch inputs.

The Wii U will launch across North America on 18 November, and in Europe on 30 November.

A brief history of: Call of Duty

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We like to think that games such as Zelda and Sonic have influenced us in our day to day lives, but so have more recent entries into the library of video game history. Call of Duty is one such title, that has been responsible for many aspects of the culture today, and despite the love-it-or-hate-it relationship it has with gamers today, its still going to be around for quite a while.

Here’s a look back at nine years of explosions and facial hair.

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OnLive Boasts 100% Uptime at Two Year Anniversar​y

Onlive Inc. has announced that Onlive has enjoyed one hundred per cent uptime for its entire two year existence. OnLive went live at E3 2010 with just nineteen games in its library on only PCs and Macs over Ethernet. Two years later OnLive is celebrating its anniversary with hundreds of new games, and is not only available on PCs and Macs, but on TVs, tablets and smartphones over wired, Wi-Fi and cellular connections. Onlive Inc. has also announced several ways in which the service will continue to move forward in the coming year.

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Konami hints at Kinect support for PES 2013

Users might be able to substitute players using voice commands in this year’s PES.

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The Xbox 360 version of PES 2013 could include Kinect support, Konami has hinted, suggesting that users may be able to substitute players using Kinect’s voice commands.

“FIFA has implemented the option to give instructions to players by voice of Kinect feature,” PES 2013′s marketing producer Manorito Hosoda told VideoGamer.

“But we think it is not so intuitive control. Kinect may be used in PES for substituting players. It is just a fresh idea, but it can be used for substituting players in the game.”

At this point, a Konami PR clarified that Kinect support “could” be included in PES 2013, without going so far as to confirm it.

Clearly, Hosoda hasn’t been paying all that much attention to what FIFA 13′s Kinect support offers players.

The game will let players make changes to their team’s formation, make substitutions and swear at the referee using voice commands - a similar feature to what Konami hopes to implement in PES.

Battlefield 3 double XP weekend incoming

Battlefield 3′s Close Quarters expansion pack is all kinds of brilliant. Now there’s even more good news for Battlefield 3 players – EA and DICE are hosting a double XP weekend starting Saturday June 16th – for all maps, all modes, on all ranked servers.

The details of times can found on the official Battlefield 3 blog. Explosions! 

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