I smell donuts
The Fast and the Furious wasn’t an especially great film, but it did feature a scene tangentially related to Need for Speed Most Wanted. In the opening act the engine in Brian Spilner’s Eclipse self destructs when he tries to push it too hard. As the wiry mechanic assesses the damage, he looks at Brian in utter disbelief and asks, “was that fun?” Brian doesn’t answer, but destroying an expensive car by driving it too fast is probably fun.
This question also seemed to be Criterion’s design philosophy when building Most Wanted. Every aspect of their previous open-world racer, Burnout Paradise, seems to have been given the “was that fun?” treatment and adjusted accordingly. Furthermore, many new ideas, some of which are undeniably outrageous, appear to have passed that test and qualified for inclusion. Is it fun? The Fast and the Furious didn’t seem to know the answer to that question – it alternated between melodrama and popcorn amusement – but almost every aspect of Most Wanted is confident in its response; yes, everything is a lot of damn fun.
This is quickly apparent in the way Most Wanted handles its suite of vehicles. A hundred or so “jackspots” dot every side road and off-area in the fictional city of Fairhaven. Every jackspot comes with a specific car and if you find it, you can drive it. Within minutes of starting the game it’s possible to be driving everything from an Arial Atom 500 to Lamborghini Gallardo. What’s novel is how easy it is to get back into any car you find. A lesser game would plot a garage on the map or force the player to drive all the way back to where they found it, but Most Wanted skips the tedium and provides the option to hop back in the car whenever you’d like. You can still drive back across Fairhaven and find it, if that’s your thing, but this seemingly tiny decision by Criterion is a huge convenience for the player. Across almost every facet of its design, Most Wanted strives to respect your time.
Sony is waking up to a new PlayStation 3 security nightmare after a day in which a brand new, PSN-enabled custom firmware was released for hacked consoles, swiftly followed up by publication of the console’s LV0 decryption keys – which some say blows the system wide open.
We’ve been here before of course. Over two years ago, the first piracy-enabling firmware and USB dongle combo - PSJailbreak was released, which exploited a weakness in the PS3′s USB protocols, allowing for the system software to be patched in order to run copied software running from hard disk. This was followed up some time later by the release of tools from hacker group fail0verflow, which allowed users to encrypt files for the system in the same way that Sony does, allowing for a new wave of piracy. Geohot’s public release of the “metldr” root key also added to the challenges facing Sony, resulting in a messy legal battle.
Multiple European retailers have listed Diablo 3 for release on Xbox 360 and PlayStation 3, suggesting that a console port of last month’s hit dungeon-exploring RPG could well be on its way.
Redcoon also lists the game for release this year.
Blizzard confirmed that it had a team developing a console port of Diablo 3 in October last year.
An official announcement of a console release, however, has never been made.
Could an official announcement of a console port be planned for E3?
Ghost Recon: Future Soldier has ended Max Payne 3‘s reign at the top of the PS3 chart. Rockstar’s stylish shooter drops to second, above FIFA 12 which climbs a massive six places to third. Elsewhere, DiRT Showdown falls four places to eight, below FIFA Street and Sniper Elite V2.
The top ten in full:
1. (2) Ghost Recon: Future Soldier (Ubisoft))
2. (1) Max Payne 3 (Rockstar
3. (9) FIFA 12 (Electronic Arts)
4. (3) Dragon’s Dogma (Capcom)
5. (5) Call Of Duty: Modern Warfare 3 (Activision)
6. (7) Sniper Elite V2 (505 Games)
7. (6) FIFA Street (Electronic Arts)
8. (4) DiRT Showdown (Codemasters)
9. (10) Battlefield 3 (Electronic Arts)
10. (8) Prototype 2 (Activision)
Leisure software charts compiled by Chart Track, (C) 2012 UKIE Ltd.
Heavy Rain studio Quantic Dream’s next game, which is expected to be revealed at Sony’s E3 2012 press conference later today, is said to be called “Beyond”.
According to the site “MCV” the game will be narrative driven and use motion-captured actors. A well know Paris games studio has hired a well-know actor and actress that will provide voice work on the next game.
Below is the official trailer for The Elder Scrolls V Skyrim: Dawnguard. Dawnguard will be available on PC, PS3 and Xbox 360 this summer.